Ikas Blender 3D ( Introduction )
Armature
and Mesh - First
animation - A little more
- Constraints - Weight
-
Weight Paint -Various
Tricks -
Introduction:
Prior to the release of Blender version 2.20 ( 14/08/2001 ), the
possibilities for animations of characters and other complex objects
were, if not limited, at least particularly painful to implement. The
new version ( 2.20 ) brings a true revolution in this field while
introducing new tools for which the use of is disconcertingly simple.
The
new IKAs system: Presentation:
The
new IKA system is referred to as an 'Armature' and you will find it
under this name in the main menu. The addition of Ikas in a scene is
no different from previous versions. After adding an ika at the 3D
cursor location, simply move the mouse to determine the size and
position of the first element in the armature chain. A left mouse
click confirms the addition and starts a new one. A right click or
ESC finishes editing of the chain currently in progress. As it is
always possible to edit the armature at a later time, a high degree
of accuracy at this stage, is not necessary.
1st New
Item: Switching
from standard mode to edit mode by pressing TAB is well-known, but
here it will be of little use, if only to to determine the starting
position of an animation. A new command has been added ( CTRL + TAB )
which is likely the only one which will allow you to generate your
animation. When it is active, the chain of ikas is displayed in blue.
Considering that, under Linux, CTRL+TAB generally causes a change of
applications, it would be better to use the button (Yellow, "smiley"
icon) located in the 3DWindow header.
In the top part of
the image: Standard mode, which allows you to carry out
displacements, rotations and adjustments to the scale of the entire
chain.
In
the middle: Edit mode, which allows the same operations as previously
mentioned, but on a part of the chain. The selection is done by right
mouse click ( or SHIFT + right click ) on the ends. (Note that Box
select B can also be used ). You can duplicate either the entire or
part of a chain with SHIFT+D, erase one or more elements with X and
add new ikas by extrusion ( Select one or more handles and press E ).
Important note: This is where you determine the basic structure. It
is normal to see the form of the chain change for each element in
this mode, even once you have started to edit your animation.
At the bottom:
Animation ("Pose") mode which makes it possible to use the
new Blender animation editor. A right click selects a branch of the
system, keeping SHIFT pressed down makes it possible to activate
several of them. You can then perform rotations ( R ) or adjustments
to the scale ( S ) on the selected elements.
2nd
New Item:
The
Action Editor. To use it, start by creating a screen comprised of at
least an IPO window ( SHIFT + F6 ) and an Action Editor window, which
you can open by clicking on the window selection button and then
selecting the icon which represents a character. Now, with the
introductory details covered, we can continue on to more practical
material.